Rumor: visionOS 26 May Expand Support to PlayStation VR2 Spatial Controllers

Broader Controller Compatibility on the Horizon for Vision Pro?

A recent report (as highlighted by AppleInsider) signals a potential shift in Apple’s spatial computing approach: future updates to visionOS—specifically visionOS 26—may unlock full support for spatial controllers like the PlayStation VR2, a move that could have significant ramifications for Apple’s mixed reality platform.

Shifting from Traditional Gamepad Support

Currently, Apple Vision Pro accommodates standard Xbox and PlayStation controllers for Apple Arcade gameplay, creating a bridge between familiar gaming hardware and Apple’s spatial interface. However, the device still lacks integration with advanced spatial controllers that offer richer motion tracking and haptic feedback. According to AppleInsider, sources claim visionOS 26 could fill this gap by allowing third-party spatial controllers—most notably the PlayStation VR2 controller—to be natively supported.

The Sony Connection: A Strategic Outreach

This development aligns with a December 2024 rumor that Apple had directly approached Sony to facilitate PlayStation VR2 controller support on the Vision Pro. At that time, reports indicated Apple was also seeking broader collaboration with third-party developers to increase the volume and variety of games available on its spatial computing device, using controller support as an incentive for participation.

Source Credibility and Market Context

While this upgrade remains in the realm of rumor—with both AppleInsider and additional coverage from 9to5Mac noting the non-official status—the information is rated as having moderate-to-high relevance by rumor aggregators. Historically, Apple’s moves to embrace non-proprietary gaming accessories have trailed competitors, but there is precedent: Apple first introduced MFi (Made for iPhone) controller support in iOS years ago, and later quietly added PlayStation and Xbox controller compatibility in iOS 13. In the rapidly maturing mixed reality sector, forging hardware partnerships may be necessary to keep pace with the more open ecosystems seen in Meta’s Quest platform and Sony’s own PlayStation VR.

Why This Matters to the Apple Enthusiast Community

For seasoned Apple watchers, potential support for PlayStation VR2 spatial controllers marks a notable acknowledgment of the limitations facing gesture-based controls for traditional and emerging game experiences. Games designed explicitly for spatial input—leveraging positional tracking and advanced haptics—could find new life on the Vision Pro. This would also reduce friction for developers and gamers accustomed to established VR hardware.

Such a shift could further dilute the walls of Apple's traditionally closed platform strategy in favor of greater hardware interoperability, reflecting industry trends toward more open accessory ecosystems.

Awaiting Official Confirmation

As of publication, Apple has not publicly confirmed plans to expand spatial controller compatibility beyond the current visionOS offering. Any official announcement would likely arrive in a future developer-facing event or keynote, where Apple's rationale and broader platform strategy could be further clarified.

Reference Articles

Apple enthusiasts keen on the future of spatial gaming should monitor upcoming releases and developer sessions for concrete updates, as the Vision Pro’s accessory compatibility roadmap continues to evolve.